weatherless...................93.97379% offense.......................35.94035% balance.......................31.02431% hyperoffense..................24.73872% voltturn......................14.91372% semistall..................... 5.53418% sun........................... 3.27334% stall......................... 2.76245% sunoffense.................... 2.39430% rain.......................... 1.66996% trickroom..................... 1.25807% hail.......................... 1.05293% hailoffense................... 0.44750% choice........................ 0.33924% rainoffense................... 0.17123% monotype...................... 0.04354% monoghost..................... 0.03390% tailwind...................... 0.03358% sand.......................... 0.03000% monobug....................... 0.00546% tricksun...................... 0.00235% monodark...................... 0.00108% dragmag....................... 0.00090% monopoison.................... 0.00084% monoflying.................... 0.00073% monoice....................... 0.00062% monofairy..................... 0.00041% monosteel..................... 0.00030% monopsychic................... 0.00018% monorock...................... 0.00005% tricksand..................... 0.00002% monoground.................... 0.00002% multiweather.................. 0.00002% mononormal.................... 0.00002% monograss..................... 0.00001% monofighting.................. 0.00001% monoelectric.................. 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% sandoffense................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.234) -2.0|##### |##### -1.5|########## |###################### -1.0|############################## |################### -0.5|#################### |############################ 0.0|########################### |###################### +0.5|########################### |############ +1.0|####### |##### +1.5|###### | +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%