weatherless...................83.26870% offense.......................50.84495% balance.......................27.73301% hyperoffense..................13.78785% sun........................... 7.12945% voltturn...................... 7.12108% semistall..................... 4.20681% rain.......................... 4.01215% stall......................... 3.42738% hail.......................... 3.24607% sand.......................... 2.77844% monotype...................... 1.54039% trickroom..................... 0.85434% choice........................ 0.53880% hailoffense................... 0.48669% sunoffense.................... 0.48601% multiweather.................. 0.38043% rainoffense................... 0.37636% monowater..................... 0.19428% tricksun...................... 0.17313% sandoffense................... 0.17057% monobug....................... 0.13573% monofighting.................. 0.12479% mononormal.................... 0.12397% monodragon.................... 0.11386% monoflying.................... 0.10766% monopsychic................... 0.10655% tailwind...................... 0.10495% monodark...................... 0.09528% monofire...................... 0.09349% sandstall..................... 0.08115% monoghost..................... 0.08013% monopoison.................... 0.07307% monorock...................... 0.06813% monoelectric.................. 0.06649% monograss..................... 0.06116% monoice....................... 0.05797% monofairy..................... 0.05560% gravity....................... 0.05245% monosteel..................... 0.05090% trickrain..................... 0.04882% monoground.................... 0.04708% dragmag....................... 0.04544% tricksand..................... 0.02298% sunstall...................... 0.02129% hailstall..................... 0.02076% rainstall..................... 0.01355% allweather.................... 0.01132% trickhail..................... 0.00310% trapper....................... 0.00102% fear.......................... 0.00015% swagplay...................... 0.00010% Stalliness (mean: -0.183) -2.0|# |## -1.5|##### |############## -1.0|####################### |############################ -0.5|############################# |############################## 0.0|########################## |#################### +0.5|############## |########### +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%