weatherless...................84.93004% offense.......................50.89147% balance.......................27.41183% hyperoffense..................13.55814% voltturn...................... 7.92501% sun........................... 6.58783% semistall..................... 4.43588% stall......................... 3.70268% rain.......................... 3.55833% hail.......................... 2.81581% sand.......................... 2.36665% trickroom..................... 0.94118% monotype...................... 0.64307% choice........................ 0.56848% hailoffense................... 0.52424% sunoffense.................... 0.42116% multiweather.................. 0.24090% rainoffense................... 0.23724% tricksun...................... 0.21821% sandoffense................... 0.13266% monowater..................... 0.07807% gravity....................... 0.07525% sandstall..................... 0.06240% monobug....................... 0.05802% monopsychic................... 0.05749% trickrain..................... 0.05558% tailwind...................... 0.05378% monoghost..................... 0.05330% monofighting.................. 0.05279% monodark...................... 0.05100% monodragon.................... 0.04599% dragmag....................... 0.04255% monoflying.................... 0.03825% monofire...................... 0.03397% monopoison.................... 0.02860% monorock...................... 0.02706% monofairy..................... 0.02666% tricksand..................... 0.02474% monoice....................... 0.02263% mononormal.................... 0.02132% monograss..................... 0.02057% monoground.................... 0.01804% monosteel..................... 0.01693% hailstall..................... 0.01616% sunstall...................... 0.01571% monoelectric.................. 0.01457% rainstall..................... 0.00470% trickhail..................... 0.00356% allweather.................... 0.00272% trapper....................... 0.00072% fear.......................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: -0.170) -2.0|# |# -1.5|##### |############### -1.0|######################### |############################ -0.5|############################# |############################## 0.0|########################## |#################### +0.5|############### |########### +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.44%