weatherless...................87.67903% offense.......................50.04813% balance.......................24.64461% hyperoffense..................13.95215% voltturn...................... 6.88161% stall......................... 5.83665% semistall..................... 5.51846% sun........................... 5.19521% hail.......................... 2.82125% rain.......................... 2.63823% sand.......................... 1.78391% trickroom..................... 1.25968% hailoffense................... 0.83549% choice........................ 0.56246% sunoffense.................... 0.31342% tricksun...................... 0.20594% rainoffense................... 0.16731% multiweather.................. 0.11437% monotype...................... 0.07996% tailwind...................... 0.06152% trickrain..................... 0.04789% sandoffense................... 0.03792% monodark...................... 0.03210% gravity....................... 0.02498% sandstall..................... 0.02119% dragmag....................... 0.01757% tricksand..................... 0.00889% monoghost..................... 0.00684% sunstall...................... 0.00623% monowater..................... 0.00568% monopoison.................... 0.00486% monodragon.................... 0.00413% trickhail..................... 0.00399% monofighting.................. 0.00375% monofairy..................... 0.00361% monofire...................... 0.00316% monobug....................... 0.00287% monoice....................... 0.00237% monosteel..................... 0.00221% monorock...................... 0.00194% monopsychic................... 0.00191% monoground.................... 0.00184% monoflying.................... 0.00181% hailstall..................... 0.00134% monoelectric.................. 0.00123% rainstall..................... 0.00069% mononormal.................... 0.00054% allweather.................... 0.00042% monograss..................... 0.00036% fear.......................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.111) -2.0| |# -1.5|#### |############### -1.0|############################# |############################# -0.5|############################## |######################### 0.0|######################## |################## +0.5|############# |########### +1.0|####### |###### +1.5|##### |## +2.0|# |## +2.5|# |## +3.0|### |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%