weatherless...................85.83542% offense.......................51.62952% balance.......................22.93639% hyperoffense..................11.14853% stall......................... 8.18157% semistall..................... 6.10399% voltturn...................... 5.57944% hail.......................... 5.35355% sun........................... 4.13147% rain.......................... 3.30851% sand.......................... 1.37861% rainoffense................... 1.24703% trickroom..................... 0.83139% tricksun...................... 0.51977% sunoffense.................... 0.37155% hailoffense................... 0.29574% choice........................ 0.25970% trickrain..................... 0.04531% sandoffense................... 0.02525% monotype...................... 0.02249% sandstall..................... 0.01821% dragmag....................... 0.01627% gravity....................... 0.00786% tailwind...................... 0.00727% multiweather.................. 0.00583% monodark...................... 0.00378% monodragon.................... 0.00283% sunstall...................... 0.00231% trickhail..................... 0.00229% monofighting.................. 0.00180% monowater..................... 0.00177% monosteel..................... 0.00174% monoice....................... 0.00168% monofairy..................... 0.00168% monoghost..................... 0.00133% monoground.................... 0.00102% monopoison.................... 0.00094% monoelectric.................. 0.00077% monobug....................... 0.00072% monopsychic................... 0.00072% monoflying.................... 0.00069% hailstall..................... 0.00064% monofire...................... 0.00054% monorock...................... 0.00043% allweather.................... 0.00024% tricksand..................... 0.00012% mononormal.................... 0.00009% monograss..................... 0.00008% rainstall..................... 0.00005% fear.......................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.016) -2.0| |# -1.5|## |########## -1.0|####################### |############################## -0.5|############################ |#################### 0.0|########################### |############### +0.5|############ |########## +1.0|##### |###### +1.5|##### |### +2.0|# |### +2.5|# |#### +3.0|#### |# +3.5| more negative = more offensive, more positive = more stall one # = 0.47%