weatherless...................95.60722% offense.......................43.48623% balance.......................34.04973% hyperoffense..................16.13687% voltturn...................... 6.22410% semistall..................... 4.47632% hail.......................... 1.87580% stall......................... 1.85085% sun........................... 1.48849% trickroom..................... 1.05995% monotype...................... 0.90481% choice........................ 0.67264% sand.......................... 0.58259% rain.......................... 0.55981% sunoffense.................... 0.50448% tailwind...................... 0.26797% mononormal.................... 0.17141% multiweather.................. 0.11391% monobug....................... 0.10090% hailoffense................... 0.09873% monopoison.................... 0.09005% monofighting.................. 0.07811% monodark...................... 0.07269% gravity....................... 0.07160% sandoffense................... 0.06292% monoground.................... 0.06184% monoice....................... 0.06184% rainoffense................... 0.05858% monoelectric.................. 0.05858% monopsychic................... 0.03797% monoflying.................... 0.03255% monosteel..................... 0.03146% monofire...................... 0.02821% monorock...................... 0.02495% monofairy..................... 0.02387% monoghost..................... 0.02170% monodragon.................... 0.02170% monowater..................... 0.02061% monograss..................... 0.01844% trickhail..................... 0.01085% sandstall..................... 0.00542% dragmag....................... 0.00542% hailstall..................... 0.00325% sunstall...................... 0.00108% tricksun...................... 0.00108% Stalliness (mean: -0.208) -2.0|## |### -1.5|######### |########## -1.0|################## |################### -0.5|######################## |####################### 0.0|############################## |################### +0.5|################# |########## +1.0|####### |#### +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%