weatherless...................56.50988% balance.......................47.17602% rain..........................25.78606% offense.......................24.94243% hyperoffense..................15.97171% sand..........................15.25123% voltturn......................13.56354% stall......................... 7.86063% semistall..................... 4.04921% sandstall..................... 3.76348% sun........................... 2.33137% dragmag....................... 0.64952% rainoffense................... 0.54806% sunoffense.................... 0.27171% choice........................ 0.20618% hail.......................... 0.14131% hailoffense................... 0.13712% trickroom..................... 0.07184% monotype...................... 0.03825% multiweather.................. 0.01984% monorock...................... 0.01391% monopoison.................... 0.00579% monowater..................... 0.00520% monoghost..................... 0.00374% sandoffense................... 0.00347% monobug....................... 0.00262% monoelectric.................. 0.00248% tailwind...................... 0.00204% mononormal.................... 0.00145% tricksand..................... 0.00119% monograss..................... 0.00111% monoice....................... 0.00079% trickrain..................... 0.00078% monosteel..................... 0.00045% monofighting.................. 0.00041% monodark...................... 0.00019% monopsychic................... 0.00007% monofire...................... 0.00002% monoground.................... 0.00001% monofairy..................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.086) -2.0|# |## -1.5|###### |##### -1.0|######## |#### -0.5|####### |##### 0.0|####### |############################## +0.5|####### |###### +1.0|### |## +1.5|# |### +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 1.00%