weatherless...................85.52739% hyperoffense..................39.27247% offense.......................36.67952% balance.......................12.92460% rain.......................... 7.26498% voltturn...................... 7.02238% sun........................... 5.98369% semistall..................... 5.72841% stall......................... 5.39501% choice........................ 3.40073% sand.......................... 0.67065% rainoffense................... 0.59703% hail.......................... 0.56364% sandoffense................... 0.32977% sunoffense.................... 0.31992% tailwind...................... 0.30620% trickroom..................... 0.29796% hailoffense................... 0.29096% monotype...................... 0.15553% rainstall..................... 0.13085% monopoison.................... 0.03341% hailstall..................... 0.02660% monofire...................... 0.02189% monofighting.................. 0.02051% monograss..................... 0.01790% mononormal.................... 0.01623% monodragon.................... 0.01590% monoice....................... 0.01345% monosteel..................... 0.01125% multiweather.................. 0.00989% monopsychic................... 0.00734% monowater..................... 0.00687% sunstall...................... 0.00554% monobug....................... 0.00369% monoflying.................... 0.00299% monorock...................... 0.00095% allweather.................... 0.00015% Stalliness (mean: -0.497) -2.0|#### |############## -1.5|############################## |############################# -1.0|######################### |############################# -0.5|#################### |############### 0.0|############ |####### +0.5|####### |########## +1.0|### |########## +1.5|### |## +2.0|# |### +2.5|##### more negative = more offensive, more positive = more stall one # = 0.43%