weatherless...................88.99378% hyperoffense..................40.40782% offense.......................25.60333% balance.......................15.99691% stall.........................10.74047% rain.......................... 8.62239% semistall..................... 7.25147% voltturn...................... 6.74882% choice........................ 3.52942% sun........................... 1.14613% sand.......................... 0.70115% rainoffense................... 0.69421% sandoffense................... 0.58664% hail.......................... 0.53843% trickroom..................... 0.43261% hailoffense................... 0.39015% sunoffense.................... 0.30006% tailwind...................... 0.26880% rainstall..................... 0.09916% monotype...................... 0.00373% monowater..................... 0.00217% multiweather.................. 0.00187% monopoison.................... 0.00051% sunstall...................... 0.00043% monofighting.................. 0.00027% monoice....................... 0.00019% monograss..................... 0.00019% mononormal.................... 0.00017% monodragon.................... 0.00009% monopsychic................... 0.00008% monofire...................... 0.00008% monosteel..................... 0.00007% monobug....................... 0.00003% monoflying.................... 0.00002% hailstall..................... 0.00001% allweather.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.280) -2.0|#### |################ -1.5|############################## |################## -1.0|################### |############### -0.5|########## |###### 0.0|########## |#### +0.5|### |##################### +1.0|## |########## +1.5|#### |#### +2.0|## |##### +2.5|######### more negative = more offensive, more positive = more stall one # = 0.52%