weatherless...................90.43057% hyperoffense..................39.72540% stall.........................19.40449% offense.......................16.98112% balance.......................15.49210% rain.......................... 8.40152% semistall..................... 8.39688% voltturn...................... 4.88018% choice........................ 2.39874% rainoffense................... 0.80317% sand.......................... 0.65950% sandoffense................... 0.61744% tailwind...................... 0.41596% sun........................... 0.31436% hail.......................... 0.19438% sunoffense.................... 0.01294% trickroom..................... 0.01268% hailoffense................... 0.01244% rainstall..................... 0.00443% monotype...................... 0.00041% monowater..................... 0.00041% multiweather.................. 0.00032% sunstall...................... 0.00001% monopoison.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.002) -2.0|### |############################## -1.5|############################# |################ -1.0|######### |######### -0.5|#### |### 0.0|################### |###### +0.5|# |######################## +1.0|## |################ +1.5|# |###### +2.0|## |######## +2.5|########################## more negative = more offensive, more positive = more stall one # = 0.47%