weatherless...................67.58109% offense.......................50.39190% balance.......................28.58435% hyperoffense..................16.65863% sand..........................14.31931% rain..........................10.29181% sun........................... 5.25142% voltturn...................... 4.04558% semistall..................... 3.10503% hail.......................... 3.06282% monotype...................... 1.61582% stall......................... 1.26010% rainoffense................... 1.16966% tailwind...................... 0.89232% hailoffense................... 0.81997% sunoffense.................... 0.62703% trickroom..................... 0.59086% sandoffense................... 0.56071% multiweather.................. 0.48836% choice........................ 0.38587% sandstall..................... 0.27131% monodark...................... 0.21102% monoice....................... 0.20499% monowater..................... 0.19293% monobug....................... 0.17485% tricksun...................... 0.13867% monofairy..................... 0.13264% monograss..................... 0.12058% monoelectric.................. 0.12058% monopoison.................... 0.09647% mononormal.................... 0.09044% monofighting.................. 0.06632% dragmag....................... 0.06029% monosteel..................... 0.06029% monofire...................... 0.05426% monodragon.................... 0.04220% monopsychic................... 0.04220% monoflying.................... 0.03015% monoghost..................... 0.02412% monorock...................... 0.01206% monoground.................... 0.01206% Stalliness (mean: -0.283) |#### -1.5|####### |################# -1.0|##################### |######################## -0.5|############################# |############################## 0.0|############################## |###################### +0.5|############### |######## +1.0|###### |### +1.5|# |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%