weatherless...................65.65975% offense.......................48.70531% balance.......................31.86280% sand..........................16.19274% hyperoffense..................13.79256% rain..........................11.33108% voltturn...................... 4.74113% sun........................... 4.15566% semistall..................... 3.95969% hail.......................... 3.18470% stall......................... 1.67964% rainoffense................... 1.03203% monotype...................... 0.97940% hailoffense................... 0.94903% sandoffense................... 0.50096% multiweather.................. 0.49343% trickroom..................... 0.48629% sunoffense.................... 0.48574% sandstall..................... 0.38315% choice........................ 0.29682% monodark...................... 0.28507% monograss..................... 0.15664% monobug....................... 0.12999% dragmag....................... 0.08508% monoice....................... 0.06902% monowater..................... 0.05884% monoelectric.................. 0.05761% monofairy..................... 0.05596% monopoison.................... 0.04970% monosteel..................... 0.03878% mononormal.................... 0.03109% monoghost..................... 0.02935% monopsychic................... 0.02292% tailwind...................... 0.02171% monofire...................... 0.01991% monoflying.................... 0.01089% monoground.................... 0.00693% tricksun...................... 0.00463% monofighting.................. 0.00380% monodragon.................... 0.00315% monorock...................... 0.00290% Stalliness (mean: -0.196) |### -1.5|###### |########### -1.0|############## |################## -0.5|######################### |########################## 0.0|############################## |##################### +0.5|############# |######### +1.0|###### |#### +1.5|# |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%