weatherless...................67.54939% offense.......................44.66704% balance.......................34.16263% sand..........................14.34798% hyperoffense..................13.78990% rain..........................12.88346% voltturn...................... 5.93905% semistall..................... 4.93730% sun........................... 3.90190% stall......................... 2.44312% hail.......................... 1.89517% rainoffense................... 1.19693% trickroom..................... 0.96908% sunoffense.................... 0.93408% sandstall..................... 0.60997% hailoffense................... 0.54227% multiweather.................. 0.50617% sandoffense................... 0.21304% choice........................ 0.13088% monotype...................... 0.10560% dragmag....................... 0.03125% monodark...................... 0.02608% monoghost..................... 0.02273% monograss..................... 0.01846% monobug....................... 0.01830% monopsychic................... 0.01268% tailwind...................... 0.00728% monoice....................... 0.00610% monoelectric.................. 0.00437% monoflying.................... 0.00434% monofairy..................... 0.00312% monowater..................... 0.00307% monopoison.................... 0.00245% monofire...................... 0.00224% monodragon.................... 0.00053% tricksun...................... 0.00008% mononormal.................... 0.00005% monorock...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.137) |### -1.5|##### |############ -1.0|########## |############### -0.5|################### |############################ 0.0|############################## |###################### +0.5|######## |########### +1.0|###### |#### +1.5|## |# +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%