weatherless...................77.65162% offense.......................39.57131% hyperoffense..................26.13939% balance.......................22.10815% rain..........................17.80811% semistall..................... 8.12934% sun........................... 4.50016% trickroom..................... 4.28879% stall......................... 4.05181% voltturn...................... 2.67698% rainoffense................... 2.03180% trickrain..................... 1.15530% multiweather.................. 0.74699% monotype...................... 0.53396% hail.......................... 0.46517% sand.......................... 0.32194% sunoffense.................... 0.30652% choice........................ 0.30541% monodragon.................... 0.18931% rainstall..................... 0.18682% tricksun...................... 0.12784% hailoffense................... 0.10173% gravity....................... 0.08099% sandstall..................... 0.06006% monoghost..................... 0.05447% monofighting.................. 0.04454% monowater..................... 0.04071% monosteel..................... 0.03362% monoice....................... 0.03289% tailwind...................... 0.02678% monofairy..................... 0.02470% monoground.................... 0.02408% mononormal.................... 0.01808% monopsychic................... 0.01733% monopoison.................... 0.01598% monofire...................... 0.01144% sandoffense................... 0.00996% monoelectric.................. 0.00874% monobug....................... 0.00857% tricksand..................... 0.00800% monograss..................... 0.00794% sunstall...................... 0.00724% monoflying.................... 0.00416% trickhail..................... 0.00323% monodark...................... 0.00320% dragmag....................... 0.00282% monorock...................... 0.00026% trapper....................... 0.00017% Stalliness (mean: -0.259) | -2.0|# |##### -1.5|############ |############################# -1.0|########################### |############################## -0.5|##################### |#################### 0.0|################# |############### +0.5|############# |########### +1.0|########## |######### +1.5|###### |## +2.0|# |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%