weatherless...................78.73796% offense.......................36.11762% hyperoffense..................24.15861% balance.......................22.38934% rain..........................18.57250% semistall..................... 9.90003% stall......................... 7.43440% trickroom..................... 7.17577% voltturn...................... 3.57663% sun........................... 2.66917% trickrain..................... 2.64712% rainoffense................... 1.69532% tricksun...................... 0.26066% sunoffense.................... 0.25936% multiweather.................. 0.24112% monotype...................... 0.23526% gravity....................... 0.21009% rainstall..................... 0.18889% sand.......................... 0.18064% hail.......................... 0.08085% choice........................ 0.07865% monodragon.................... 0.04377% monoghost..................... 0.03773% monosteel..................... 0.03429% monofighting.................. 0.03297% monowater..................... 0.02238% sandstall..................... 0.01972% tailwind...................... 0.01807% monofairy..................... 0.01473% hailoffense................... 0.01461% monopsychic................... 0.01119% mononormal.................... 0.00992% monoground.................... 0.00862% monoice....................... 0.00551% tricksand..................... 0.00480% monopoison.................... 0.00394% monofire...................... 0.00356% monograss..................... 0.00309% monoelectric.................. 0.00260% sandoffense................... 0.00137% sunstall...................... 0.00124% monobug....................... 0.00091% dragmag....................... 0.00076% monoflying.................... 0.00061% monodark...................... 0.00019% trickhail..................... 0.00002% monorock...................... 0.00001% trapper....................... 0.00001% Stalliness (mean: -0.099) | -2.0| |#### -1.5|########## |############################# -1.0|############################## |############################# -0.5|################## |################# 0.0|############## |############# +0.5|################ |########## +1.0|################ |######### +1.5|######## |## +2.0|# |#### +2.5|### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.42%