weatherless...................92.81127% hyperoffense..................30.03227% offense.......................29.62642% balance.......................25.37189% stall......................... 8.62558% semistall..................... 6.34384% sand.......................... 6.07483% sandstall..................... 5.95963% voltturn...................... 2.10073% hail.......................... 0.52938% sun........................... 0.46784% trickroom..................... 0.32166% rain.......................... 0.11669% choice........................ 0.03544% dragmag....................... 0.00751% hailoffense................... 0.00706% sunoffense.................... 0.00219% monotype...................... 0.00180% monofairy..................... 0.00145% monograss..................... 0.00018% monopsychic................... 0.00016% monosteel..................... 0.00010% multiweather.................. 0.00001% monowater..................... 0.00001% monopoison.................... 0.00001% monoelectric.................. 0.00000% rainoffense................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.191) | -1.5|# |############################## -1.0|############ |################# -0.5|## |### 0.0|# |###### +0.5|######### |###### +1.0|######## |##### +1.5|# | +2.0|######### | +2.5| | more negative = more offensive, more positive = more stall one # = 0.92%