weatherless...................75.06400% offense.......................49.77127% balance.......................29.16011% hyperoffense..................16.73329% sand..........................14.06830% voltturn......................12.65869% hail.......................... 7.14458% rain.......................... 3.31602% semistall..................... 2.58420% stall......................... 1.75113% monotype...................... 1.54968% sun........................... 1.54181% hailoffense................... 1.21865% multiweather.................. 1.11006% trickroom..................... 1.01563% sandoffense................... 1.00567% choice........................ 0.63057% rainoffense................... 0.54244% sunoffense.................... 0.29378% monobug....................... 0.29063% monofighting.................. 0.27594% sandstall..................... 0.24499% monowater..................... 0.17364% monoice....................... 0.12590% mononormal.................... 0.12276% tricksand..................... 0.10492% monofairy..................... 0.09233% monoghost..................... 0.09076% monodragon.................... 0.07554% tailwind...................... 0.06348% monopoison.................... 0.05876% gravity....................... 0.05456% monograss..................... 0.05351% monorock...................... 0.04826% monoflying.................... 0.04826% monodark...................... 0.04459% monopsychic................... 0.03200% dragmag....................... 0.02833% monosteel..................... 0.02571% monoelectric.................. 0.02466% monoground.................... 0.01784% hailstall..................... 0.01679% swagplay...................... 0.01049% trickrain..................... 0.00997% trickhail..................... 0.00944% allweather.................... 0.00472% monofire...................... 0.00472% trapper....................... 0.00210% rainstall..................... 0.00157% sunstall...................... 0.00105% Stalliness (mean: -0.283) -2.0|# |## -1.5|######### |############### -1.0|###################### |########################## -0.5|############################# |############################## 0.0|############################## |###################### +0.5|################ |######### +1.0|##### |## +1.5|## |# +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%