weatherless...................71.89099% balance.......................60.27020% offense.......................39.13076% rain..........................23.31044% sun........................... 3.80353% trickroom..................... 2.91699% tricksun...................... 1.56807% voltturn...................... 1.35581% sand.......................... 0.69445% semistall..................... 0.50945% hail.......................... 0.32943% trickrain..................... 0.18501% hyperoffense.................. 0.08544% tailwind...................... 0.07769% multiweather.................. 0.02883% sunoffense.................... 0.02430% monotype...................... 0.01987% monoice....................... 0.01127% tricksand..................... 0.00981% rainoffense................... 0.00782% trickhail..................... 0.00685% stall......................... 0.00415% mononormal.................... 0.00303% rainstall..................... 0.00301% dragmag....................... 0.00299% monoelectric.................. 0.00144% monopsychic................... 0.00140% monoghost..................... 0.00104% monowater..................... 0.00074% monoflying.................... 0.00040% gravity....................... 0.00038% monofire...................... 0.00025% monofairy..................... 0.00012% sandoffense................... 0.00010% batonpass..................... 0.00009% hailstall..................... 0.00007% sandstall..................... 0.00007% monopoison.................... 0.00006% hailoffense................... 0.00005% monodragon.................... 0.00004% monodark...................... 0.00002% monosteel..................... 0.00002% monoground.................... 0.00001% monobug....................... 0.00001% monofighting.................. 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% Stalliness (mean: 0.102) | -0.8|# |#### -0.4|############ |######################## 0.0|######################### |############################## +0.4|###################### |############# +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.74%