weatherless...................89.55028% offense.......................48.14888% balance.......................31.85728% hyperoffense..................15.92906% voltturn...................... 7.18143% hail.......................... 4.38070% sun........................... 4.33653% semistall..................... 3.02925% trickroom..................... 1.94749% sunoffense.................... 1.49897% stall......................... 1.03553% rain.......................... 1.03398% monotype...................... 0.83457% sand.......................... 0.76793% choice........................ 0.62352% hailoffense................... 0.53734% rainoffense................... 0.33840% monoice....................... 0.21326% tailwind...................... 0.15218% mononormal.................... 0.13049% multiweather.................. 0.06942% monograss..................... 0.06630% tricksun...................... 0.06581% gravity....................... 0.06072% monoghost..................... 0.05978% monobug....................... 0.04591% monodark...................... 0.04104% monowater..................... 0.04031% monoelectric.................. 0.03285% monofire...................... 0.02707% monosteel..................... 0.02639% monofighting.................. 0.02592% monopsychic................... 0.02132% monoflying.................... 0.02078% monofairy..................... 0.02024% monorock...................... 0.01975% trickhail..................... 0.01801% monopoison.................... 0.01776% monodragon.................... 0.01735% monoground.................... 0.01550% hailstall..................... 0.01096% dragmag....................... 0.00696% sandstall..................... 0.00554% sandoffense................... 0.00419% Stalliness (mean: -0.260) -2.0|# |#### -1.5|########### |########### -1.0|############### |####################### -0.5|########################### |########################## 0.0|############################## |######################## +0.5|################# |######### +1.0|###### |### +1.5|## |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.47%