weatherless...................92.14481% offense.......................44.59050% balance.......................36.33370% hyperoffense..................14.75748% voltturn...................... 7.87551% hail.......................... 3.29271% semistall..................... 3.21701% sun........................... 2.86720% trickroom..................... 2.85688% sunoffense.................... 1.20506% stall......................... 1.10130% sand.......................... 1.06346% rain.......................... 0.68030% hailoffense................... 0.48378% monotype...................... 0.41058% rainoffense................... 0.39104% choice........................ 0.32704% tailwind...................... 0.20945% monoice....................... 0.09336% tricksun...................... 0.06932% gravity....................... 0.06890% multiweather.................. 0.04847% mononormal.................... 0.04622% monobug....................... 0.03267% monograss..................... 0.02727% monosteel..................... 0.02306% monoghost..................... 0.02274% monoelectric.................. 0.02137% monofire...................... 0.02088% monopsychic................... 0.01583% monoground.................... 0.01547% monofairy..................... 0.01510% monoflying.................... 0.01339% monorock...................... 0.01303% monodragon.................... 0.01255% monofighting.................. 0.01224% monowater..................... 0.01022% monodark...................... 0.00895% monopoison.................... 0.00623% trickhail..................... 0.00060% sandoffense................... 0.00038% hailstall..................... 0.00018% dragmag....................... 0.00002% sandstall..................... 0.00000% Stalliness (mean: -0.202) -2.0| |##### -1.5|########### |######## -1.0|########## |##################### -0.5|####################### |###################### 0.0|############################## |############################# +0.5|#################### |######## +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%