weatherless...................94.40255% offense.......................41.34750% balance.......................39.71604% hyperoffense..................15.05302% voltturn...................... 9.69118% semistall..................... 3.46079% hail.......................... 2.28469% sand.......................... 1.90364% sun........................... 1.19304% sunoffense.................... 0.81888% trickroom..................... 0.67780% hailoffense................... 0.46610% stall......................... 0.42264% rain.......................... 0.21608% tailwind...................... 0.19081% choice........................ 0.15542% rainoffense................... 0.07600% monotype...................... 0.04082% monoice....................... 0.02067% tricksun...................... 0.00819% monobug....................... 0.00584% monoghost..................... 0.00575% monograss..................... 0.00297% monowater..................... 0.00075% mononormal.................... 0.00073% monoelectric.................. 0.00063% monodragon.................... 0.00061% monodark...................... 0.00059% monofire...................... 0.00058% monofairy..................... 0.00045% monoflying.................... 0.00044% monoground.................... 0.00042% gravity....................... 0.00034% monofighting.................. 0.00029% trickhail..................... 0.00006% monosteel..................... 0.00003% monopsychic................... 0.00003% monorock...................... 0.00002% hailstall..................... 0.00001% monopoison.................... 0.00001% sandoffense................... 0.00001% multiweather.................. 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.176) -2.0| |### -1.5|######### |###### -1.0|############ |################## -0.5|############## |################# 0.0|############################## |########################## +0.5|########## |########## +1.0|######### |# +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%