sand..........................51.32001% weatherless...................45.88576% offense.......................40.98968% hyperoffense..................36.68451% sandoffense...................19.56692% balance.......................14.74331% stall......................... 4.37304% semistall..................... 3.20946% sandstall..................... 2.82219% voltturn...................... 2.69452% dragmag....................... 2.03815% rain.......................... 1.93795% choice........................ 1.63808% hail.......................... 0.98430% rainoffense................... 0.78852% monotype...................... 0.53141% trickroom..................... 0.28826% multiweather.................. 0.26304% monowater..................... 0.17130% sun........................... 0.13531% gravity....................... 0.13010% hailstall..................... 0.12022% monosteel..................... 0.11487% sunoffense.................... 0.09580% hailoffense................... 0.08002% tricksand..................... 0.07871% monopoison.................... 0.06736% monobug....................... 0.03510% monofighting.................. 0.03508% monopsychic................... 0.02066% trickrain..................... 0.01908% monoflying.................... 0.01886% monograss..................... 0.01858% monorock...................... 0.01261% monodark...................... 0.00972% monofire...................... 0.00828% monoelectric.................. 0.00784% mononormal.................... 0.00769% monoghost..................... 0.00556% monoice....................... 0.00541% tailwind...................... 0.00498% trapper....................... 0.00316% monoground.................... 0.00196% monofairy..................... 0.00083% monodragon.................... 0.00083% batonpass..................... 0.00063% rainstall..................... 0.00020% Stalliness (mean: -0.555) -2.0|#### |########## -1.5|############### |############################## -1.0|########################## |############################ -0.5|#################### |################ 0.0|############# |######## +0.5|####### |###### +1.0|### |### +1.5|### |### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%