sand..........................51.17078% weatherless...................46.23638% hyperoffense..................39.80301% offense.......................36.05307% sandoffense...................20.01919% balance.......................15.10284% stall......................... 4.85279% semistall..................... 4.18828% voltturn...................... 3.60641% sandstall..................... 2.80828% dragmag....................... 1.80740% rain.......................... 1.67854% choice........................ 1.34445% hail.......................... 1.03382% rainoffense................... 0.78047% trickroom..................... 0.26137% multiweather.................. 0.14548% monotype...................... 0.14410% hailstall..................... 0.13187% gravity....................... 0.11861% tricksand..................... 0.09638% monowater..................... 0.04957% sun........................... 0.02597% monoflying.................... 0.02521% hailoffense................... 0.02357% sunoffense.................... 0.01919% monopoison.................... 0.01806% monograss..................... 0.01553% monofighting.................. 0.01408% monobug....................... 0.00892% trickrain..................... 0.00509% monosteel..................... 0.00473% monofire...................... 0.00340% monoelectric.................. 0.00195% mononormal.................... 0.00155% monoghost..................... 0.00121% monodark...................... 0.00087% trapper....................... 0.00070% monoice....................... 0.00013% tailwind...................... 0.00008% monopsychic................... 0.00007% monoground.................... 0.00004% monorock...................... 0.00001% monofairy..................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.564) -2.0|#### |############# -1.5|################### |########################### -1.0|############################## |############################ -0.5|################## |############# 0.0|############ |###### +0.5|######## |####### +1.0|### |#### +1.5|#### |## +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%