sand..........................58.82278% weatherless...................38.23372% hyperoffense..................35.09417% offense.......................30.12032% sandoffense...................21.35652% balance.......................20.30894% stall......................... 8.79242% semistall..................... 5.68415% sandstall..................... 4.47238% hail.......................... 2.40833% voltturn...................... 1.53127% dragmag....................... 1.51115% choice........................ 0.87907% rain.......................... 0.70827% gravity....................... 0.27289% trickroom..................... 0.20790% multiweather.................. 0.18016% rainoffense................... 0.11802% monotype...................... 0.07172% hailstall..................... 0.06690% tricksand..................... 0.05704% monowater..................... 0.03930% monofighting.................. 0.01020% monopoison.................... 0.00884% sun........................... 0.00706% monobug....................... 0.00689% hailoffense................... 0.00448% monosteel..................... 0.00391% sunoffense.................... 0.00269% monoflying.................... 0.00161% trickrain..................... 0.00149% monoelectric.................. 0.00047% monograss..................... 0.00032% trapper....................... 0.00025% monodark...................... 0.00007% monofire...................... 0.00005% mononormal.................... 0.00003% monoghost..................... 0.00003% monoice....................... 0.00001% monopsychic................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% monorock...................... 0.00000% batonpass..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.340) -2.0|## |################# -1.5|####################### |########################### -1.0|############################# |############################## -0.5|############### |######### 0.0|################## |###### +0.5|############ |############# +1.0|###### |#### +1.5|######## |### +2.0|##### |######## +2.5|#### more negative = more offensive, more positive = more stall one # = 0.42%