weatherless...................89.59950% offense.......................60.98130% balance.......................34.50164% dragmag....................... 5.05647% hyperoffense.................. 4.33133% rain.......................... 3.35318% sand.......................... 2.66881% tailwind...................... 2.42309% hail.......................... 2.34287% sun........................... 2.04652% trickroom..................... 0.81815% voltturn...................... 0.54469% semistall..................... 0.18574% tricksand..................... 0.08214% monotype...................... 0.05507% rainoffense................... 0.03073% monofighting.................. 0.01981% monowater..................... 0.01738% multiweather.................. 0.01088% monobug....................... 0.00802% monoflying.................... 0.00599% sunoffense.................... 0.00596% trapper....................... 0.00368% monoelectric.................. 0.00269% mononormal.................... 0.00114% monoground.................... 0.00002% monoghost..................... 0.00001% sandoffense................... 0.00000% choice........................ 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% monopsychic................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.109) | -1.5| | -1.0|### |# -0.5|######## |############################## 0.0|##### |############# +0.5|##### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.48%