weatherless...................78.25854% offense.......................36.37212% balance.......................35.56444% hyperoffense..................14.67787% sand..........................13.69186% semistall..................... 7.31324% sun........................... 6.30205% stall......................... 6.07234% voltturn...................... 4.75801% rain.......................... 2.94543% monotype...................... 1.68460% choice........................ 1.65209% multiweather.................. 1.60174% sandoffense................... 1.03111% sunoffense.................... 0.71538% trickroom..................... 0.65874% dragmag....................... 0.61888% hail.......................... 0.54650% sandstall..................... 0.43112% monobug....................... 0.24231% monoflying.................... 0.23287% tailwind...................... 0.19615% monowater..................... 0.18566% rainoffense................... 0.16468% monopsychic................... 0.13951% monofire...................... 0.13741% mononormal.................... 0.12902% monoghost..................... 0.12692% monofighting.................. 0.10280% monosteel..................... 0.07972% monopoison.................... 0.06294% monograss..................... 0.05455% monoice....................... 0.05140% allweather.................... 0.04196% monofairy..................... 0.04196% monorock...................... 0.03986% trickhail..................... 0.03776% monodragon.................... 0.03776% monodark...................... 0.03357% trickrain..................... 0.03357% gravity....................... 0.03147% monoground.................... 0.02622% rainstall..................... 0.02203% sunstall...................... 0.02098% tricksand..................... 0.01993% monoelectric.................. 0.01259% hailoffense................... 0.00524% hailstall..................... 0.00105% tricksun...................... 0.00105% Stalliness (mean: -0.001) -2.0|### |##### -1.5|######### |############# -1.0|################ |#################### -0.5|##################### |########################## 0.0|########################### |############################## +0.5|###################### |################# +1.0|########## |######### +1.5|##### |##### +2.0|### |## +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%