weatherless...................79.10643% balance.......................37.11141% offense.......................33.37205% sand..........................13.96224% hyperoffense..................13.55507% semistall..................... 8.46076% stall......................... 7.50071% voltturn...................... 5.75132% sun........................... 5.62194% rain.......................... 2.64523% multiweather.................. 1.48452% sandoffense................... 0.92566% trickroom..................... 0.79870% dragmag....................... 0.76962% monotype...................... 0.71905% sunoffense.................... 0.64856% sandstall..................... 0.45069% choice........................ 0.43253% hail.......................... 0.36926% tailwind...................... 0.24926% monobug....................... 0.13008% monowater..................... 0.12288% mononormal.................... 0.07949% monofire...................... 0.07738% monosteel..................... 0.06789% allweather.................... 0.06703% trickrain..................... 0.05313% rainoffense................... 0.04703% monoice....................... 0.04701% trickhail..................... 0.03508% gravity....................... 0.03126% monofairy..................... 0.02942% monoflying.................... 0.02809% monopsychic................... 0.02599% monoghost..................... 0.02456% monopoison.................... 0.02257% monoground.................... 0.01893% monograss..................... 0.01674% monofighting.................. 0.01478% sunstall...................... 0.01475% monorock...................... 0.00947% rainstall..................... 0.00861% monodark...................... 0.00856% monodragon.................... 0.00830% tricksand..................... 0.00634% monoelectric.................. 0.00462% tricksun...................... 0.00171% hailstall..................... 0.00171% hailoffense................... 0.00168% Stalliness (mean: 0.078) -2.0|#### |##### -1.5|######## |########### -1.0|############## |################# -0.5|################## |####################### 0.0|########################## |############################## +0.5|###################### |################## +1.0|########### |########## +1.5|###### |###### +2.0|### |### +2.5|## |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%