weatherless...................80.59823% offense.......................27.24369% balance.......................26.11696% hyperoffense..................22.33314% stall.........................17.31449% sand..........................16.10679% semistall..................... 6.99172% voltturn...................... 6.77851% sun........................... 5.60869% multiweather.................. 2.73861% sandoffense................... 1.43450% sandstall..................... 1.15977% tailwind...................... 0.63404% rain.......................... 0.63226% dragmag....................... 0.50478% hail.......................... 0.21939% choice........................ 0.19929% trickroom..................... 0.18420% allweather.................... 0.13920% sunoffense.................... 0.13061% gravity....................... 0.09174% monotype...................... 0.08199% monobug....................... 0.03956% rainoffense................... 0.01674% monowater..................... 0.01402% monoice....................... 0.01340% monoflying.................... 0.00533% monosteel..................... 0.00394% tricksun...................... 0.00246% monofire...................... 0.00210% mononormal.................... 0.00199% trickhail..................... 0.00155% trickrain..................... 0.00094% monoground.................... 0.00072% monofairy..................... 0.00058% sunstall...................... 0.00051% hailstall..................... 0.00013% monoelectric.................. 0.00008% monodark...................... 0.00007% monograss..................... 0.00006% monorock...................... 0.00006% monopoison.................... 0.00004% monoghost..................... 0.00002% monofighting.................. 0.00001% monopsychic................... 0.00001% tricksand..................... 0.00001% hailoffense................... 0.00001% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.126) -2.0|#### |############ -1.5|####################### |######################## -1.0|################## |############################## -0.5|############### |####################### 0.0|######################## |########################## +0.5|######################## |#################### +1.0|###### |############ +1.5|################# |############## +2.0|############ |###### +2.5|######### |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.30%