weatherless...................77.33867% offense.......................44.63043% balance.......................27.36621% voltturn......................14.40842% stall.........................11.32270% sand.......................... 9.69787% hyperoffense.................. 9.62315% rain.......................... 7.31656% semistall..................... 7.05751% sun........................... 6.01673% trickroom..................... 1.61376% sandstall..................... 1.25894% multiweather.................. 1.13383% hail.......................... 0.83802% sandoffense................... 0.51749% monotype...................... 0.40246% dragmag....................... 0.23455% hailoffense................... 0.19050% rainoffense................... 0.16814% choice........................ 0.16072% sunoffense.................... 0.09426% monowater..................... 0.08691% tailwind...................... 0.06431% sunstall...................... 0.05614% trickrain..................... 0.05164% tricksun...................... 0.05153% monobug....................... 0.04453% monoflying.................... 0.04304% monofire...................... 0.03901% trickhail..................... 0.03716% monodark...................... 0.03500% monodragon.................... 0.02988% allweather.................... 0.02308% monoelectric.................. 0.02241% rainstall..................... 0.02050% tricksand..................... 0.01942% mononormal.................... 0.01741% monosteel..................... 0.01736% monoice....................... 0.01602% monopoison.................... 0.01251% monopsychic................... 0.01073% monofairy..................... 0.00829% monoghost..................... 0.00676% monorock...................... 0.00564% monofighting.................. 0.00362% monoground.................... 0.00324% monograss..................... 0.00211% gravity....................... 0.00170% hailstall..................... 0.00073% trapper....................... 0.00000% Stalliness (mean: 0.161) |####### -1.0|############## |############################## 0.0|####################### |################# +1.0|######### |###### +2.0|#### |### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.86%