weatherless...................77.36831% offense.......................46.11736% balance.......................22.83426% stall.........................14.77880% semistall.....................10.04541% voltturn...................... 9.72624% sun........................... 8.78215% sand.......................... 7.52242% rain.......................... 6.49806% hyperoffense.................. 6.22417% sandstall..................... 1.58690% trickroom..................... 0.74707% multiweather.................. 0.41476% hail.......................... 0.27312% tailwind...................... 0.16751% sandoffense................... 0.15373% monotype...................... 0.14492% dragmag....................... 0.13440% choice........................ 0.11293% hailoffense................... 0.07312% monowater..................... 0.06377% tricksun...................... 0.05999% rainoffense................... 0.03815% sunstall...................... 0.03455% monofire...................... 0.02550% monosteel..................... 0.01813% sunoffense.................... 0.01610% trickhail..................... 0.01593% monobug....................... 0.01169% trickrain..................... 0.01056% allweather.................... 0.00972% tricksand..................... 0.00968% monodragon.................... 0.00872% rainstall..................... 0.00832% monoelectric.................. 0.00315% mononormal.................... 0.00283% monodark...................... 0.00263% monoflying.................... 0.00234% monofairy..................... 0.00158% monopsychic................... 0.00148% monoice....................... 0.00104% monopoison.................... 0.00082% monoghost..................... 0.00072% monorock...................... 0.00066% monoground.................... 0.00051% monograss..................... 0.00028% hailstall..................... 0.00023% gravity....................... 0.00009% monofighting.................. 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.311) |### -1.0|######### |############################## 0.0|################## |############ +1.0|####### |######## +2.0|##### |#### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.97%