weatherless...................99.45017% offense.......................43.41406% balance.......................31.72431% hyperoffense..................16.33390% semistall..................... 5.25335% monotype...................... 5.01042% voltturn...................... 4.99493% dragmag....................... 4.78826% stall......................... 3.27438% monopsychic................... 2.38144% batonpass..................... 1.52000% monosteel..................... 1.17794% mononormal.................... 1.02231% trapper....................... 0.92000% sun........................... 0.38847% sunoffense.................... 0.16664% monowater..................... 0.15583% rain.......................... 0.13083% monodragon.................... 0.10649% monodark...................... 0.10582% monoflying.................... 0.10308% monoelectric.................. 0.09101% choice........................ 0.08542% monofairy..................... 0.05841% sand.......................... 0.03260% sunstall...................... 0.01705% multiweather.................. 0.01314% rainoffense................... 0.01263% hail.......................... 0.01107% trickroom..................... 0.00689% monofire...................... 0.00590% monobug....................... 0.00530% monoghost..................... 0.00400% monograss..................... 0.00397% monoground.................... 0.00293% sandoffense................... 0.00281% rainstall..................... 0.00185% monorock...................... 0.00185% tailwind...................... 0.00110% monopoison.................... 0.00048% monofighting.................. 0.00022% sandstall..................... 0.00001% monoice....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.178) -3.0|# | -2.0|### |####### -1.0|########### |####################### 0.0|############################## |################### +1.0|### |##### +2.0|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.95%