weatherless...................67.24699% balance.......................40.68890% offense.......................34.54865% voltturn......................16.41127% sun...........................12.78806% sand..........................11.71850% hyperoffense..................10.80355% stall......................... 7.85294% rain.......................... 7.67550% semistall..................... 6.10595% hail.......................... 2.87072% trickroom..................... 2.33248% multiweather.................. 2.24588% choice........................ 1.52278% sandoffense................... 1.42569% monotype...................... 1.24530% tricksun...................... 1.11219% dragmag....................... 0.92389% sandstall..................... 0.79688% sunoffense.................... 0.50423% monoflying.................... 0.37962% sunstall...................... 0.32374% monosteel..................... 0.29575% monofighting.................. 0.21164% monofire...................... 0.12564% hailoffense................... 0.11634% tailwind...................... 0.08730% rainstall..................... 0.05532% monofairy..................... 0.04057% monowater..................... 0.03822% gravity....................... 0.03420% rainoffense................... 0.03138% monodragon.................... 0.02852% monobug....................... 0.02777% monodark...................... 0.01779% monoghost..................... 0.01720% monoice....................... 0.01655% mononormal.................... 0.01401% monoelectric.................. 0.01318% monopsychic................... 0.01158% allweather.................... 0.00684% monopoison.................... 0.00548% trickhail..................... 0.00478% monograss..................... 0.00221% monoground.................... 0.00124% monorock...................... 0.00034% trickrain..................... 0.00000% Stalliness (mean: 0.168) -2.0|# |####### -1.0|############## |####################### 0.0|############################## |############################## +1.0|############## |#### +2.0|### |## +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.76%