weatherless...................73.31240% balance.......................38.27698% offense.......................33.32325% voltturn......................14.35560% hyperoffense..................12.63459% sand..........................11.80372% semistall..................... 9.29722% rain.......................... 7.41231% stall......................... 6.46796% hail.......................... 5.22480% sun........................... 3.91482% trickroom..................... 1.84709% monotype...................... 1.48524% sandstall..................... 1.38941% choice........................ 1.21794% multiweather.................. 1.15112% hailoffense................... 1.05404% sandoffense................... 0.41607% dragmag....................... 0.37824% rainoffense................... 0.36690% sunoffense.................... 0.32025% tricksun...................... 0.28242% monosteel..................... 0.20803% monowater..................... 0.19921% monobug....................... 0.14751% monoghost..................... 0.12482% monorock...................... 0.11852% rainstall..................... 0.09960% monofire...................... 0.09708% monopsychic................... 0.09582% monodragon.................... 0.08952% monofairy..................... 0.08195% monoflying.................... 0.07565% monoice....................... 0.07187% hailstall..................... 0.07061% monofighting.................. 0.06430% monoelectric.................. 0.06178% monopoison.................... 0.05926% monodark...................... 0.05800% monograss..................... 0.05295% mononormal.................... 0.04161% tailwind...................... 0.03152% monoground.................... 0.02522% gravity....................... 0.01765% trickrain..................... 0.00756% tricksand..................... 0.00378% allweather.................... 0.00252% trickhail..................... 0.00126% Stalliness (mean: 0.113) |### -2.0|## |#### -1.5|####### |########## -1.0|############ |############## -0.5|###################### |######################## 0.0|############################## |###################### +0.5|########################## |####################### +1.0|############### |######### +1.5|####### |### +2.0|## |#### +2.5|## |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%