weatherless...................73.04156% balance.......................39.76687% offense.......................29.70783% voltturn......................16.43199% sand..........................12.98146% hyperoffense..................12.31877% semistall.....................10.88582% stall......................... 7.32071% rain.......................... 6.86142% hail.......................... 5.52314% sun........................... 3.72692% trickroom..................... 1.86910% sandstall..................... 1.64923% choice........................ 1.39698% multiweather.................. 1.38627% hailoffense................... 1.18487% monotype...................... 0.66791% dragmag....................... 0.50394% sandoffense................... 0.31417% sunoffense.................... 0.27826% rainoffense................... 0.22156% tricksun...................... 0.19358% monosteel..................... 0.17306% rainstall..................... 0.10501% hailstall..................... 0.09993% monowater..................... 0.07943% monodragon.................... 0.06729% monofire...................... 0.05188% monobug....................... 0.03975% monoghost..................... 0.03687% monofairy..................... 0.03449% monorock...................... 0.03212% monodark...................... 0.03168% monoice....................... 0.03016% monoflying.................... 0.02963% tailwind...................... 0.02896% monopoison.................... 0.02701% mononormal.................... 0.02148% monoelectric.................. 0.02081% gravity....................... 0.02064% monopsychic................... 0.01981% monofighting.................. 0.01889% monograss..................... 0.00766% monoground.................... 0.00567% trickrain..................... 0.00513% tricksand..................... 0.00285% allweather.................... 0.00123% trickhail..................... 0.00028% Stalliness (mean: 0.190) |### -2.0|## |##### -1.5|####### |########## -1.0|######### |############ -0.5|################## |####################### 0.0|############################## |##################### +0.5|########################### |########################### +1.0|################# |########## +1.5|######## |#### +2.0|## |##### +2.5|### |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.41%