weatherless...................77.30848% balance.......................58.90691% offense.......................36.96265% rain..........................13.39485% sun........................... 8.93704% monotype...................... 3.99665% hyperoffense.................. 3.69833% mononormal.................... 3.46804% trickroom..................... 3.11722% tailwind...................... 2.94372% multiweather.................. 1.33330% hail.......................... 1.13105% sand.......................... 0.56188% semistall..................... 0.42103% choice........................ 0.20373% monopsychic................... 0.18307% monodragon.................... 0.13448% monoelectric.................. 0.12355% sunoffense.................... 0.12124% monograss..................... 0.03652% monoflying.................... 0.03122% monoice....................... 0.01859% stall......................... 0.01108% rainoffense................... 0.00132% monowater..................... 0.00107% batonpass..................... 0.00090% sandoffense................... 0.00079% sunstall...................... 0.00043% monofire...................... 0.00015% tricksun...................... 0.00005% monosteel..................... 0.00004% monofairy..................... 0.00000% voltturn...................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.068) -2.0| | -1.5| | -1.0|######## |#### -0.5|####### |######## 0.0|############################## |################ +0.5|####### |### +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.19%