weatherless...................61.36890% offense.......................47.42125% balance.......................25.57520% sun...........................20.81918% rain..........................19.74985% hyperoffense..................19.41206% voltturn......................14.58655% multiweather.................. 5.28490% semistall..................... 5.03976% stall......................... 2.55173% rainoffense................... 2.50926% sunoffense.................... 2.48610% hail.......................... 1.97267% monotype...................... 1.73332% sand.......................... 1.63874% choice........................ 1.31640% rainstall..................... 0.33393% hailoffense................... 0.31269% trickroom..................... 0.23355% tailwind...................... 0.19688% monowater..................... 0.19109% monoflying.................... 0.18144% monosteel..................... 0.15635% monorock...................... 0.15442% mononormal.................... 0.15442% monopoison.................... 0.15056% monoelectric.................. 0.14477% sunstall...................... 0.12739% monoghost..................... 0.11195% monodragon.................... 0.10616% monofire...................... 0.10230% monoground.................... 0.09458% monograss..................... 0.08686% monopsychic................... 0.08107% dragmag....................... 0.07335% sandstall..................... 0.06949% sandoffense................... 0.06563% monofighting.................. 0.06177% monoice....................... 0.05791% monobug....................... 0.05598% monodark...................... 0.04826% allweather.................... 0.04632% trickrain..................... 0.03281% monofairy..................... 0.03088% tricksun...................... 0.02702% hailstall..................... 0.00965% Stalliness (mean: -0.277) -2.0|### |##### -1.5|############ |############## -1.0|##################### |######################## -0.5|############################## |############################## 0.0|######################### |#################### +0.5|############## |######### +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.44%