weatherless...................53.46945% offense.......................38.44919% balance.......................31.85607% sun...........................29.30085% voltturn......................28.08650% rain..........................21.71330% hyperoffense..................15.76643% semistall.....................10.02849% multiweather.................. 6.16028% stall......................... 3.89982% sunoffense.................... 1.43981% rainoffense................... 1.18225% rainstall..................... 1.06678% hail.......................... 1.04481% sand.......................... 0.66638% choice........................ 0.59705% monotype...................... 0.27398% trickroom..................... 0.22406% tailwind...................... 0.21738% sunstall...................... 0.18725% hailoffense................... 0.16837% sandstall..................... 0.10194% monosteel..................... 0.06368% monoflying.................... 0.04921% trickrain..................... 0.04787% monoelectric.................. 0.03712% monowater..................... 0.03270% monofire...................... 0.02949% dragmag....................... 0.02068% monodark...................... 0.02032% monoground.................... 0.01716% tricksun...................... 0.01600% monoice....................... 0.00991% sandoffense................... 0.00492% monobug....................... 0.00347% monorock...................... 0.00281% monofighting.................. 0.00278% monopoison.................... 0.00277% monograss..................... 0.00239% monofairy..................... 0.00175% monopsychic................... 0.00132% monoghost..................... 0.00082% mononormal.................... 0.00036% hailstall..................... 0.00005% monodragon.................... 0.00001% allweather.................... 0.00001% Stalliness (mean: -0.025) -2.0|## |### -1.5|######### |############ -1.0|################# |############### -0.5|######################## |############################## 0.0|####################### |###################### +0.5|#################### |################ +1.0|################# |######### +1.5|#### |## +2.0|# |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%