weatherless...................50.76240% balance.......................40.79475% voltturn......................33.17445% sun...........................31.16920% rain..........................25.96904% offense.......................23.64723% semistall.....................19.65781% hyperoffense..................10.39542% multiweather.................. 8.68053% stall......................... 5.50478% rainstall..................... 1.20797% sunoffense.................... 0.62028% rainoffense................... 0.52481% tailwind...................... 0.50672% hail.......................... 0.48371% choice........................ 0.36399% sand.......................... 0.31071% sunstall...................... 0.26616% trickroom..................... 0.10509% monotype...................... 0.08384% monosteel..................... 0.04068% hailoffense................... 0.02551% monoflying.................... 0.01502% sandstall..................... 0.01203% monofire...................... 0.01179% monowater..................... 0.00803% trickrain..................... 0.00573% tricksun...................... 0.00424% dragmag....................... 0.00370% monoelectric.................. 0.00328% monoice....................... 0.00190% monodark...................... 0.00130% sandoffense................... 0.00088% monoground.................... 0.00076% monopoison.................... 0.00038% monorock...................... 0.00028% monobug....................... 0.00025% monofighting.................. 0.00020% monofairy..................... 0.00014% monopsychic................... 0.00014% monograss..................... 0.00012% monoghost..................... 0.00002% mononormal.................... 0.00001% hailstall..................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.321) -2.0|## |## -1.5|######### |#### -1.0|########## |######## -0.5|################ |################# 0.0|#################### |############################## +0.5|######################### |###################### +1.0|######################### |##################### +1.5|####### |#### +2.0|# |### +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%