weatherless...................80.94686% offense.......................51.98479% hyperoffense..................21.84501% balance.......................21.54904% rain.......................... 8.70612% monotype...................... 8.54922% batonpass..................... 7.29765% sun........................... 4.93663% sand.......................... 4.07744% semistall..................... 2.58369% voltturn...................... 2.51569% hail.......................... 2.48921% stall......................... 2.03747% mononormal.................... 1.89171% choice........................ 1.55618% rainoffense................... 1.51242% multiweather.................. 1.10861% monowater..................... 0.86727% monodragon.................... 0.76471% monoghost..................... 0.65742% monopsychic................... 0.63568% sunoffense.................... 0.60837% trickroom..................... 0.57994% monoflying.................... 0.57047% monoice....................... 0.55319% monosteel..................... 0.54232% monofairy..................... 0.53062% monodark...................... 0.51445% sandoffense................... 0.50749% monofighting.................. 0.46958% monograss..................... 0.42304% monofire...................... 0.42277% monobug....................... 0.37037% monoground.................... 0.34947% monoelectric.................. 0.33749% monopoison.................... 0.29234% hailoffense................... 0.23187% trapper....................... 0.21682% tailwind...................... 0.20316% monorock...................... 0.15941% sunstall...................... 0.08779% trickrain..................... 0.07497% tricksun...................... 0.05685% sandstall..................... 0.04849% tricksand..................... 0.04738% dragmag....................... 0.03400% rainstall..................... 0.02898% allweather.................... 0.00641% hailstall..................... 0.00585% gravity....................... 0.00418% fear.......................... 0.00390% swagplay...................... 0.00084% sandfear...................... 0.00084% trickhail..................... 0.00056% Stalliness (mean: -0.412) |# -2.0|## |########## -1.0|######################### |############################## 0.0|###################### |########### +1.0|#### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.91%