weatherless...................87.69930% offense.......................51.76887% balance.......................32.53684% hyperoffense.................. 8.30168% voltturn...................... 5.64675% sand.......................... 5.31863% semistall..................... 4.50827% rain.......................... 3.77003% stall......................... 2.88434% hail.......................... 1.88272% sun........................... 1.67715% trickroom..................... 0.56317% multiweather.................. 0.33485% rainoffense................... 0.30873% sandoffense................... 0.30570% monotype...................... 0.25701% hailoffense................... 0.21046% batonpass..................... 0.17562% tailwind...................... 0.13378% sunoffense.................... 0.10220% rainstall..................... 0.10181% monopoison.................... 0.08135% sandstall..................... 0.05762% dragmag....................... 0.05479% monowater..................... 0.03258% monoghost..................... 0.02336% tricksun...................... 0.02032% monograss..................... 0.02028% monopsychic................... 0.01905% trickhail..................... 0.01852% monodragon.................... 0.01671% mononormal.................... 0.01646% tricksand..................... 0.00914% monoelectric.................. 0.00888% monoground.................... 0.00879% trickrain..................... 0.00831% monoice....................... 0.00767% hailstall..................... 0.00653% monobug....................... 0.00501% monoflying.................... 0.00495% monofighting.................. 0.00369% monofire...................... 0.00321% gravity....................... 0.00272% monorock...................... 0.00232% monosteel..................... 0.00182% monofairy..................... 0.00173% allweather.................... 0.00080% monodark...................... 0.00053% Stalliness (mean: -0.099) |# -1.5|### |####### -1.0|################ |###################### -0.5|############################ |############################## 0.0|############################# |##################### +0.5|############## |########## +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.50%