weatherless...................93.65125% offense.......................49.05746% balance.......................38.11242% semistall..................... 5.53721% hyperoffense.................. 4.73240% voltturn...................... 3.80377% stall......................... 2.56051% sand.......................... 2.50010% rain.......................... 2.06632% sun........................... 1.16322% hail.......................... 0.84877% trickroom..................... 0.29943% multiweather.................. 0.22840% sandoffense................... 0.19287% rainoffense................... 0.12384% hailoffense................... 0.08821% sunoffense.................... 0.04908% monotype...................... 0.04283% rainstall..................... 0.04201% tailwind...................... 0.03574% batonpass..................... 0.03515% dragmag....................... 0.02913% monowater..................... 0.01563% monoghost..................... 0.00730% monopsychic................... 0.00707% trickhail..................... 0.00537% trickrain..................... 0.00517% monograss..................... 0.00404% tricksand..................... 0.00310% monoground.................... 0.00213% monofighting.................. 0.00163% monodragon.................... 0.00146% monoice....................... 0.00137% monopoison.................... 0.00093% monobug....................... 0.00065% hailstall..................... 0.00060% sandstall..................... 0.00036% mononormal.................... 0.00034% tricksun...................... 0.00023% monoelectric.................. 0.00023% monofairy..................... 0.00005% monosteel..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.018) | -1.5|# |#### -1.0|############ |################# -0.5|############################ |############################## 0.0|########################## |######################## +0.5|################ |############## +1.0|############ |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%