weatherless...................92.75828% offense.......................45.11783% balance.......................37.41866% hyperoffense.................. 8.94315% semistall..................... 6.15533% voltturn...................... 4.25214% sand.......................... 3.55669% rain.......................... 3.54474% stall......................... 2.36504% multiweather.................. 1.76508% hail.......................... 1.29848% sun........................... 0.61100% trickroom..................... 0.26625% rainoffense................... 0.22526% hailoffense................... 0.16869% sandoffense................... 0.12876% rainstall..................... 0.12550% sunoffense.................... 0.05886% monotype...................... 0.03458% tailwind...................... 0.02167% monoghost..................... 0.01211% trickrain..................... 0.01136% monowater..................... 0.00798% trickhail..................... 0.00737% batonpass..................... 0.00677% tricksand..................... 0.00613% monograss..................... 0.00558% monodragon.................... 0.00406% monofighting.................. 0.00270% monopoison.................... 0.00099% monoice....................... 0.00095% dragmag....................... 0.00035% hailstall..................... 0.00026% monobug....................... 0.00019% tricksun...................... 0.00005% sandstall..................... 0.00001% monofairy..................... 0.00001% mononormal.................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.033) |# -1.5|## |########## -1.0|########### |########### -0.5|########################### |############################## 0.0|####################### |################### +0.5|##################### |########## +1.0|######## |######## +1.5|# |# +2.0|# | +2.5|## | more negative = more offensive, more positive = more stall one # = 0.54%