weatherless...................84.63290% offense.......................45.70859% balance.......................35.08162% sun...........................10.42363% hyperoffense..................10.20234% semistall..................... 6.15063% voltturn...................... 3.99655% hail.......................... 3.96973% stall......................... 2.85682% trickroom..................... 1.57194% monotype...................... 0.99266% rain.......................... 0.74711% sunoffense.................... 0.61423% tricksun...................... 0.43888% choice........................ 0.38095% monobug....................... 0.22849% sand.......................... 0.22663% hailoffense................... 0.20959% monodragon.................... 0.18980% monopoison.................... 0.16984% sandstall..................... 0.16071% monofire...................... 0.12129% sunstall...................... 0.08351% monodark...................... 0.07242% monosteel..................... 0.05995% monowater..................... 0.04866% tailwind...................... 0.04786% monoghost..................... 0.03651% monograss..................... 0.02514% monofairy..................... 0.02371% monofighting.................. 0.02330% monoelectric.................. 0.01460% monoflying.................... 0.01068% mononormal.................... 0.01005% sandoffense................... 0.00982% monoground.................... 0.00955% Stalliness (mean: -0.055) -1.5|##### |########## -1.0|###################### |####################### -0.5|############################# |############################# 0.0|############################## |##################### +0.5|####################### |################ +1.0|############## |######### +1.5|## |# +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%