weatherless...................86.26512% offense.......................41.10974% balance.......................38.87040% semistall..................... 8.78112% hyperoffense.................. 8.57131% sun........................... 7.15346% hail.......................... 6.04030% voltturn...................... 5.65387% stall......................... 2.66743% trickroom..................... 1.14910% tricksun...................... 0.68638% choice........................ 0.53681% rain.......................... 0.49944% monotype...................... 0.27498% hailoffense................... 0.24599% monofire...................... 0.13952% sunoffense.................... 0.06277% monodragon.................... 0.04575% sandstall..................... 0.04168% sand.......................... 0.04168% monobug....................... 0.03479% monopoison.................... 0.03260% monodark...................... 0.02170% sunstall...................... 0.00863% tailwind...................... 0.00431% monosteel..................... 0.00057% monoelectric.................. 0.00004% monowater..................... 0.00001% sandoffense................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.058) -1.5|###### |########## -1.0|################### |############################ -0.5|############################## |########################### 0.0|############################# |#################### +0.5|########################### |############################# +1.0|####################### |############### +1.5|# |# +2.0|##### | +2.5| more negative = more offensive, more positive = more stall one # = 0.37%