weatherless...................58.89212% offense.......................53.23844% balance.......................43.05811% rain..........................12.80533% sun...........................12.79725% hail..........................10.40019% trickroom..................... 9.96808% tricksun...................... 5.59706% sand.......................... 5.53661% tailwind...................... 4.40586% monotype...................... 2.06125% semistall..................... 1.90748% hyperoffense.................. 1.58454% monowater..................... 1.05655% voltturn...................... 0.93105% rainoffense................... 0.42636% multiweather.................. 0.42501% monoice....................... 0.23984% monorock...................... 0.23887% stall......................... 0.21142% tricksand..................... 0.15675% monofighting.................. 0.10102% trickrain..................... 0.09827% mononormal.................... 0.09175% choice........................ 0.08994% monoflying.................... 0.08066% sunoffense.................... 0.07500% hailoffense................... 0.05212% monoground.................... 0.05136% sandstall..................... 0.04327% monodragon.................... 0.04271% trickhail..................... 0.03661% sandoffense................... 0.03312% monofairy..................... 0.03061% monofire...................... 0.02897% monodark...................... 0.02583% monopsychic................... 0.02578% hailstall..................... 0.01748% monoelectric.................. 0.01286% batonpass..................... 0.01180% monopoison.................... 0.01144% monobug....................... 0.00922% monograss..................... 0.00821% gravity....................... 0.00607% monosteel..................... 0.00479% allweather.................... 0.00152% sunstall...................... 0.00093% monoghost..................... 0.00078% dragmag....................... 0.00058% rainstall..................... 0.00001% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.047) -1.5| |# -1.0|#### |######### -0.5|############## |############################# 0.0|############################## |############################ +0.5|############ |###### +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.73%