weatherless...................65.86313% offense.......................50.83158% balance.......................47.28179% hail..........................14.27371% sun........................... 9.54673% trickroom..................... 9.09209% rain.......................... 6.75158% tricksun...................... 6.03508% sand.......................... 3.69704% tailwind...................... 2.08997% semistall..................... 1.59718% monotype...................... 1.17232% voltturn...................... 1.01978% monorock...................... 0.92368% hyperoffense.................. 0.20002% multiweather.................. 0.13193% stall......................... 0.08943% tricksand..................... 0.07398% monodragon.................... 0.06529% mononormal.................... 0.04173% choice........................ 0.03701% monoice....................... 0.03536% monodark...................... 0.03221% monowater..................... 0.02413% sandstall..................... 0.02307% sunoffense.................... 0.02304% trickrain..................... 0.01713% sandoffense................... 0.01682% monofire...................... 0.01179% monoground.................... 0.01161% monoflying.................... 0.00987% hailoffense................... 0.00816% hailstall..................... 0.00698% rainoffense................... 0.00554% monopsychic................... 0.00443% trickhail..................... 0.00350% monofairy..................... 0.00292% batonpass..................... 0.00243% monobug....................... 0.00238% monofighting.................. 0.00222% monoelectric.................. 0.00221% gravity....................... 0.00158% monograss..................... 0.00118% monopoison.................... 0.00082% sunstall...................... 0.00025% monosteel..................... 0.00025% monoghost..................... 0.00023% dragmag....................... 0.00006% allweather.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.011) -1.5| | -1.0| |### -0.5|####### |############################## 0.0|##################### |######################## +0.5|########## |### +1.0|# |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.99%