weatherless...................70.55517% offense.......................50.56131% balance.......................38.98143% rain..........................12.67527% trickroom..................... 9.94304% hail.......................... 7.17826% semistall..................... 6.42573% sun........................... 5.68299% sand.......................... 4.13116% hyperoffense.................. 3.17779% trickhail..................... 2.28631% monotype...................... 2.14552% tailwind...................... 2.13561% voltturn...................... 1.72337% stall......................... 0.85374% monopsychic................... 0.54945% monobug....................... 0.41503% choice........................ 0.37333% sunoffense.................... 0.31179% monodragon.................... 0.29641% monoghost..................... 0.25141% hailoffense................... 0.24589% multiweather.................. 0.22284% tricksun...................... 0.21502% rainoffense................... 0.18925% monowater..................... 0.14926% monorock...................... 0.14395% trickrain..................... 0.09025% mononormal.................... 0.08923% tricksand..................... 0.08817% sandstall..................... 0.08552% monopoison.................... 0.06308% monoflying.................... 0.06160% monoelectric.................. 0.03725% gravity....................... 0.03645% monoice....................... 0.03146% monofire...................... 0.01748% monoground.................... 0.01637% trapper....................... 0.01579% batonpass..................... 0.01506% monograss..................... 0.00960% monosteel..................... 0.00868% sandoffense................... 0.00844% monofighting.................. 0.00507% hailstall..................... 0.00205% rainstall..................... 0.00103% monodark...................... 0.00017% monofairy..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.000) | -1.5|## |## -1.0|#### |############# -0.5|################ |############################## 0.0|########################### |####################### +0.5|################ |####### +1.0|## |#### +1.5|#### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%