weatherless...................74.30911% offense.......................52.77344% balance.......................36.19816% trickroom.....................15.15212% semistall..................... 8.05328% sun........................... 7.99525% sand.......................... 6.69561% rain.......................... 5.84978% hail.......................... 5.21926% stall......................... 2.20487% tailwind...................... 1.17367% trickhail..................... 0.84435% hyperoffense.................. 0.77025% monotype...................... 0.60282% voltturn...................... 0.37683% monopsychic................... 0.26133% tricksun...................... 0.26114% tricksand..................... 0.21550% sandstall..................... 0.11294% monowater..................... 0.07658% monobug....................... 0.07051% multiweather.................. 0.06901% monodragon.................... 0.05697% trickrain..................... 0.04047% sunoffense.................... 0.03986% hailoffense................... 0.03798% monoflying.................... 0.03329% monopoison.................... 0.03242% monorock...................... 0.02448% monoelectric.................. 0.01840% monoice....................... 0.01758% gravity....................... 0.01514% choice........................ 0.01010% monoground.................... 0.00585% rainoffense................... 0.00409% monosteel..................... 0.00190% monofighting.................. 0.00121% batonpass..................... 0.00112% monofire...................... 0.00100% sandoffense................... 0.00090% mononormal.................... 0.00071% monograss..................... 0.00051% monoghost..................... 0.00006% hailstall..................... 0.00001% monodark...................... 0.00001% rainstall..................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.093) | -1.5| | -1.0|## |#### -0.5|########### |############################## 0.0|########################## |#################### +0.5|####### |### +1.0|# |######## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.86%