weatherless...................80.35518% offense.......................43.35547% balance.......................30.60064% hyperoffense..................16.82934% voltturn......................13.38724% rain.......................... 8.00462% sun........................... 5.55010% stall......................... 4.65781% semistall..................... 4.55674% hail.......................... 4.40658% sand.......................... 2.79526% sunoffense.................... 1.51025% rainoffense................... 1.50448% hailoffense................... 1.39763% monotype...................... 1.10887% trickroom..................... 0.75946% multiweather.................. 0.67860% choice........................ 0.58908% monodragon.................... 0.14727% gravity....................... 0.11262% monofire...................... 0.11262% monoground.................... 0.10684% sandstall..................... 0.10107% monoelectric.................. 0.09529% mononormal.................... 0.08663% monoflying.................... 0.08085% monograss..................... 0.07508% monosteel..................... 0.07219% tricksun...................... 0.07219% monofighting.................. 0.06930% allweather.................... 0.06930% sandoffense................... 0.06353% monobug....................... 0.06353% monowater..................... 0.06064% monodark...................... 0.05487% tailwind...................... 0.04909% monoice....................... 0.04620% monorock...................... 0.04332% monopoison.................... 0.04043% sunstall...................... 0.03176% trickrain..................... 0.03176% rainstall..................... 0.02888% monoghost..................... 0.02310% monopsychic................... 0.02021% dragmag....................... 0.01444% monofairy..................... 0.01444% hailstall..................... 0.00866% trickhail..................... 0.00289% Stalliness (mean: -0.146) -2.0|# |####### -1.5|######### |############### -1.0|#################### |########################## -0.5|############################## |########################## 0.0|############################ |######################## +0.5|################### |############## +1.0|######## |##### +1.5|#### |## +2.0|## |## +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%