weatherless...................93.57525% balance.......................40.70421% voltturn......................27.19906% offense.......................21.06888% stall.........................19.40517% hyperoffense..................11.94585% semistall..................... 6.87589% rain.......................... 3.45766% sun........................... 1.52319% hail.......................... 0.83862% trickroom..................... 0.74164% sand.......................... 0.73363% rainoffense................... 0.49533% hailoffense................... 0.37550% choice........................ 0.24707% multiweather.................. 0.12834% tricksun...................... 0.12292% rainstall..................... 0.05416% sunstall...................... 0.04048% sunoffense.................... 0.02739% sandoffense................... 0.02059% monotype...................... 0.01790% tailwind...................... 0.01305% monobug....................... 0.00569% monopoison.................... 0.00406% monofire...................... 0.00324% monograss..................... 0.00224% monowater..................... 0.00089% monosteel..................... 0.00062% monodragon.................... 0.00045% monodark...................... 0.00022% monorock...................... 0.00020% monoelectric.................. 0.00016% monofighting.................. 0.00005% monoground.................... 0.00003% monoice....................... 0.00002% trickrain..................... 0.00002% monofairy..................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: 0.507) -2.0| |#### -1.5|#### |###### -1.0|########## |####### -0.5|################ |########## 0.0|####### |############### +0.5|############## |############################## +1.0|################## |#### +1.5|#### |########### +2.0|# |############ +2.5|##### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.54%